![]() Therefore when only one way's been implemented in desmume, it's windowed fake full screen. I consider it rude to use true fullscreen without the user positively acknowledging that's what they want. That brings us to the final topic: why windowed fake full screen? Suffice it to say, theres adequate reasons to want it, but they include: true fullscreen makes some monitors flicker and flake out, it takes longer to switch, and icons and windows have a tendency to move around. To exit full screen hit Alt + Enter again and youll. It's just that (until people started watching flash videos fullscreen in their browser) there was no need at all to make a browser actually true fullscreen since it was a productivity tool and not a game, so it happened to be done with windowed fake full screen. Unlike other DS emulators, you can also enter full screen on DeSmuME. I think someone genuinely decided the time had come to change to F11 as a better hotkey, not to distinguish it from true fullscreen. ![]() I gotta get a g-sync monitor though.Īlt+enter is a lousy hotkey because its windowsy-weird to catch hotkeys like that in a variety of contexts without interfering with other things. If we're going to do anything as a response to g-sync, it will be to support g-sync, and at that time if we need true fullscreen, so be it. I guess now g-sync is another consideration. Some video drivers may be turning an "on-top borderless maximized window" forcibly into true fullscreen, because it's considered superior by some for reasons of latency (thank DWM bling for that) and stereoscopic stuff. Hey everyone, here's the guy who knows what he's talking about. Then users wouldn't need to go look it up or ask about it. This would give Windows users a surefire way of immediately knowing that a fullscreen feature does exist, as well as its keyboard shortcut for invoking it. Of course, the Enter Full Screen option would display Alt-Enter as its keyboard shortcut. That being said, it would be nice if the Windows port had an "Enter Full Screen" menu option in the View menu. The user is simply invoking fullscreen, nothing more. Using F11 and Alt-Enter to differentiate different implementations of fullscreen is irrelevant. Open desmume. So yes, DeSmuME does use real fullscreen. But these are both true fullscreen methods. Just so you know, an "on-top borderless maximized window" is a very viable method for implementing "true fullscreen." All fullscreen is is drawing to every available pixel in your display's resolution, regardless of whether those pixels must be drawn through a window layer or if those pixels are drawn direct-to-screen. Ironically, DeSmuME doesn't actually use real fullscreen, so it could be argued that F11 would actually be more in-line with other software. This is probably why things like web browsers use F11 while games use alt+enter. DeSmuME Bugs 1462 Fullscreen glitch Milestone: v0.9.11 Status: open Owner: nobody Labels: None Not Milestone: future Priority: 5 Updated: Created: Creator: Tsubasa Private: No Hi all, I have an Asus with Windows 8.1 64-bit, and I'm running Desmume v.0.9.11. ![]() For example, if you have the North American version of Final Fantasy IV and you try to load a save state from the UK version, it won't work.F11 seems to be commonly used for non-true fullscreen, as in an on-top borderless maximized window, likely so as to differentiate from true fullscreen which is rendered differently on-screen. Also, it can only load a save state from a specific ROM. Note that DeSmuME can only load DeSmuME save states not save states from other emulators. Loading a save state: To load a save state that you previously saved, go to File > Load State From.Type in a name for the save then click Save or press the Enter key. Capturing a save state: To capture a save state go to File > Save State As.These saves require an extra step but allow you to save a state as a file with a custom name. The keyboard shortcut for loading a quick save from slot 1 is F1. Loading a quick save: To load a quick save that you previously saved, go to File > Load State and choose the slot of the save you want to load (if you remember which one it is). You can make Desmume automatically launch a game, yes, but you cannot make it automatically start in fullscreen without a source code edit, AutoHotkey script, or some other way of sending Alt + Enter to the window.The keyboard shortcut for saving a quick save in slot 1 is Shift+F1. DeSmuME lets you save up to 10 different saves (10 different slots). Capturing a quick save: To capture a quick save go to File > Save State and choose a slot.If you want instant gratification, quick saves are the instant saving you want.
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